HvH

Configurating the cheat

First off you're gonna have to select the weapon / weapons of your choice when HvH-ing (SSG-08, SCAR-20, G3SG1, AWP, R8, Deagle, etc). These weapons are the most common in HvH because of accuracy, damage, and oneshot potiential. So now you have a weapon in mind what settings do you need?

Features

First before you start trying to config your cheat you should know what features your cheat has and what they do. We will start with the general tab under rage.

General

The first thing you're gonna see is enabled this is the button that will activate the ragebot. If you right click it you will see options such as none, toggle, hold, and always. If you're HvH-ing your gonna want this to be always on.

  • Pitch resolver This feature is mainly used for nospread HvH for when other pitches might be present.

  • Silent This is for local view only, but it will not snap to targets on your screen. Spectators and overtwatchers will still see you snapping.

  • Team check This will make the aimbot check to see if there is a teammate that might get shot when shooting an enemy.

  • Auto scope This will automatically scope for you letting you know your aimbot has / had a shot on an enemy.

  • Resolver override It will override your resolver turning it off so you can manually shoot someone if you know where their real is.

  • Force body aim Will force the aimbot to only shoot body.

  • Force safepoint Will force the cheat to shoot safepoints only. (Safepoints where the real and fake meet. So it pretty much guarantees a hit)

Exploits

  • Hideshots This is an exploit that prevents you from getting onshotted, by tickbase manipulation.

  • Doubletap Another exploit that uses tickbase manipulation. It will fire two shots in a time it would normally take one shot

Targeting

  • Fov The field of view of the rage bot.

  • Minimum damage The minimum damage for the ragebot to shoot a target. If minimum damage is set to 50 the ragebot will not shoot unless the player can atleast be hit for 50 damage.

  • Hitboxes The hitboxes the ragebot will aim for on the player.

  • Multipoint hitboxes Multiplepoint hitbox adds a certain amount of points on the edges of hitboxes to hit edgers / boxers easier.

Accuracy

  • Hitchance This is the % the ragebot will shoot your minimum damage at. Say you have 100% hitchance with 1 minimum damage, the ragebot will not shoot unless it has a 100% chance of hittting the enemy for 1 damage.

  • Autostop Automatically reduces speed to obtain higher accuracy when someone is being targeted.

  • Prefer safepoint Make the ragebot prefer safepoint conditions.

  • Prefer body aim Make the ragebot prefer body aim conditions

Making a config

(HC = Hitchance, MP = Multipoint, Baim = Body Aim)

This will vary to each person because of your playstyle.

Pistols

The most used pistols in HvH are the heavy pistols and the dual berettas.

R8 and Deagle HC: 40% - 60% Min Dmg: 20 - 40 Hitboxes: Head, Upper chest, Chest, Lower chest, Stomach, and Pelvis Multipoint: Head, Chest, Stomach, and Pelvis Change these values accordingly to suite your playstyle

Dual berettas HC: 30% - 50% Min Dmg: 15 - 30 Hitboxes: All Multipoint : All

Snipers

Auto Snipers This will vary depending if you want to try to hit head or baim people. HC: 60%-80% Min Dmg:20-30 I would set up an override key to drop your min dmg down to 1 when necessary Hitboxes: All Multipoint : All

Scout HC: 60% - 80% Min Dmg: 65 - 93 Hitboxes: Head, Upper chest, Chest Multipoint: Head, Upper chest, Chest,

Awp HC: 70% - 85% Min Dmg: 101 Hitboxes: Head, Upper chest, Chest, Lower chest, Stomach, and Pelvis Multipoint: Head, Upper chest, Chest, Lower chest, Stomach, and Pelvis Prefer safepoint and Prefer body aim

Anti Aim

Rage Anti Aim

  • At targets Automatically applies the safest orientation based upon player position

  • Auto direction Automatically changes your position based on eye view.

  • Mouse direction Changesanti-aim based off of the mouse location when using hotkey.

  • Manual direction Enables manual direction override.

Fake Angles

  • Air mode Changes the mode depending on if your airbourne or not.

  • LBY mode (Lowerbody Yaw) Type of fake angles for LBY.

  • Desync on shot Desyncs animations sent to the server on shot.

  • Hide real angle (Freestanding) Will run freestanding to hide real.

  • Avoid overlap Avoid overlapping real and fake angles.

  • Fake desync Standing anti-aim.

  • Inverter (key) Flips the fake angle to the opposite direction.

  • Inverter flip Conditions for inverter.

Extra

  • Fake duck Allows you to remain in the crouched state while maintaining the normal standing targeting ability.

  • Slow walk Speed reduction to maintain accuracy and reduce the chance of being hit

Anti Aim Configuration

Enabled At targets (preference) Yaw Offset - 0 Jitter Offset - 0 or between -8 and 8

Fake Angles

Enabled Air mode - Normal LBY Mode - Opposite Fake Desync Hide real angle

Fake duck - on key Slow walk - hold

Last updated